Why do young people buy loot boxes in video games?
Researchers from the university say a new tool could help them identify the early signs of gaming-related harms

Loot boxes generate billions in revenue for the gaming industry.
Dr Ryan Statton
Research Fellow in Psychology
This research doesn't suggest that all loot box purchasing is harmful.
Professor Helen Lloyd
Associate Head of School for Internationalisation
This validation study is part of our broader work examining gambling and gaming-related harms. Understanding the mechanisms that might lead to harm is essential for developing effective measures and prevention strategies, particularly for young people in this case.
Dr James Close
Associate Professor in Medicine and Psychology